Employment
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Level99
Box Fort
October 2018 - February 2024
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Senior Software Engineer
- Designed and built custom game engine used for 50+ location-based games in award-winning entertainment attraction
- Deployed and administered network of over 200 computer and other devices
- Built backend server to store user accounts and data analysis for hundreds of thousands of users
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Google
Experience Studio
October 2016 - October 2018
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Experience Engineer
- Developed interactive exhibits showcasing Google technologies to clients
- Managed development/integration of hardware/software by outside vendors
- Supported show control of lighting and environment in demo/meeting spaces
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5 Wits Productions
November 2007 - October 2017
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Show Control Engineer
- Programmed show control and lighting for 10+ immersive adventures
- Engineered touch screen-based operator control interfaces
- Introduced automatic difficulty and length adjustment to manage pipelined group throughput
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Hasbro
Integrated Play Team
November 2015 - May 2016
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Game Engineer
- Prototyped proof-of-concepts with several physical-digital technologies
- Built libraries to integrate new hardware with Unity3D on iOS and Android
- Created polished green-light demos for mobile game concepts
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Harmonix Music Systems
April 2009 - May 2014 November 2014 - October 2015
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Software Developer
- Shipped 8+ AAA video games on multiple platforms
- Developed tools to support music gameplay authoring and publication
- Improved engine facilities/tools for animation, UI, fonts, and localization
- Supported in-game store and other networked features of released games
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PlayMotion
August 2006 - August 2007 May 2005 - May 2006
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Game Engineer
- Designed and programmed video games with whole body shadow interaction
- Installed shadow tracking and projection systems for events and permanent installations
- Built custom hardware devices for input and control
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Projects
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New Philadelphia AR Tour
Studio Amakawa / National Park Service
September 2014 - November 2014
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Augmented Reality Tour of National Historic Site
- Developed augmented reality tracking system for overlaying virtual scenery on a historic site based on physical guideposts
- Designed code framework for designer to add content to AR tour mobile app
- Provided technical support for publishing app in iOS and Android app stores
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Leehom Wang Concert Visualization
Demiurge Unit
Vision and Graphics Engineer
September 2008 - September 2009
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Real-time 3D Visualization for Rock Concert
- Created real-time 3D model of performer using stereo camera
- Visualized on upstage LED wall using particle system with live MIDI controls
- Set up and operated equipment for four shows of multi-city Asian tour
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Living Landscapes
PlayMotion / Disney Imagineering
Game and Controls Engineer
January 2007 - July 2007
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Crowd-controlled Games for Walt Disney World Ride Queue
- Developed a networked race game for 250 guests waiting in line at a popular EPCOT Center attraction
- Designed easy-to-use control panel for line game operators
- Engineered synchronization and monitoring framework capable of maintaining 95% uptime for multi-machine system operating 12 hrs/day
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Atlantic City Pier Fountain
Thinkwell Design & Production
Vision and Gameplay Engineer
January 2006 - August 2006
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Interactive Computer Vision-based Fountain Games
- Innovated interactive content to complement hourly fountain shows
- Implemented engaging, natural interactions with water and lights
- Interfaced cameras, vision algorithms, and DMX-controlled lights and water
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Times Square Interactive Ads
PlayMotion / AT&T
System Integration Engineer
December 2005 - January 2006
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Cell Phone-controlled Interactive Advertising
- Connected pan/tilt/zoom camera to LED sign in Times Square to be controlled by phone keypad
- Integrated automated phone system, camera, web databases, and SMS messaging to allow pedestrians to capture and download photos
- Operated interactive sign control center on New Years Eve
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World's Fair for Kids
Entertainment Technology Center
Technology Development Lead
September 2005 - May 2006
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Several Interactive Experiences for Worlds Fair-style Event
- Prototyped "world's largest" Pong game to be played via projection on a soccer field by an audience of 3000
- Designed interactive, networked music-making experience for 32 people with integrated theatrical show elements
- Supported and improved interactive animatronic host character
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Toy Robotics Initiative
CMU Robotics Institute
Embedded System Programmer
January 2003
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Rapid Development of Robots using a Prototype Control Board
- Assembled five robots in two weeks using a new experimental robotics board
- Developed interface library to control robotic sensors and actuators
- Coded wireless telepresence robotic arm and web-controllable drawing robot
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Spring Carnival Booths
Alpha Epsilon Pi
Project Manager Game Designer Lead Programmer
April 2000 - April 2006
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Immersive Themed Attractions for a Carnival Midway
- Seven years of building booths focused on guest experience by adding story and live cast members to traditionally passive visuals
- Added immersive games that integrated with overall booth theming
- Managed a team of approximately 30 people as project manager
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